Yeah, I know what he said. It's just one of the many times I disagreed with him. I disagreed with him about the brilliance of the chain/unchain system to control the party (see my signature for more details). I disagreed with him on the merits of the armor system in DOS 2. I disagreed with him about a day/night cycle being superfluous and a low priority for immersion I disagreed with him about randomly generated loot being better than unique handìplaced items in DOS 1 and 2.
This is just going to add to that pile. I wonder if even this time the epilogue is going to be the same: with Larian sticking to their guns and then coming back two years later saying "Boy, we were wrong and that feature surely sucked, but what's done is done".
And to be clear, no, I'm not happy nor satisfied with "leaving it to mods", because while having a theoretical limit of six can easily be scaled back and rebalanced for a smaller party or even a solo game (as, you know, the previous BG games did) the opposite is not true: a game tuned around a max of four characters is going to feel TRIVIALLY easy played with six.
Yeh I have been accompanying that thread as well, hopefully they will take all this feedback into consideration, specially with this intended companion lock on Act 2 and on, I don't know how would the system work with mods if the story is getting affected by that, even if they left the option in the system, there are limitations to what can be done. I wish I had recorded when I summoned Connor the zombie and he started playing chase with Gale and Shadowheart for a solid 3 minutes to corroborate how bad the movement is currently, on that note.