Again,

the only thing that really is too long is the AI thinking. Atm even one enemy going for the "don't know what to do loop" is adding 20secs to the enemies turns. If you have multiple of them it really drags. Fights where all the AIs know what to do are just the length of the tabletop. This seems to be just another sneaky "gimme RtwP" threads. Maybe it is time that people get over it.

One good proposal in this thread was: enemies doing their concurrent turns at the same time, as players do. This could have potential to fasten combat up. I just think Larian fears that players don't see all the things the enemies are doing, which I think is a fair point.

And to be quite honest: either OP does not know what the word literally means or needs to evaluate their sleep habits wink