I don't have an issue with how it's currently implemented in this genre. In more action-oriented games that focus on a singular character where the camera is parked behind them and they're up close, I tend to be a bit pickier, but in this instance where 90% of your time is spent with an eagle eye view of a battlefield, I can't say that it's something that I've even noticed.

I feel like this concern falls alongside concerns similar to "I'd like to see a crisp eating animation instead of my character just putting their hand to their mouth" and "why don't my characters relieve themselves or require sleep?" I don't think that these little nuances can or should be a feasible focal point.

I don't want to fall to bits 'cos of excess existential thought.