Originally Posted by Rhovaniel
He's right though. An EA should really do its best to showcase the developers vision and mechanics in a limited scope. So it should be functionally complete and impressive within that limited scope. For example, implementation of a restricted number of classes, with said classes being complete; a functional story for Act 1; a restricted spell list but all the features around these spells working; similarly for skills. The EA isn't like this - it is half-baked in almost every feature. Any dev that took just a day of their time to play through their own game so far would see countless easy improvements that they can make on the opening act. It doesn't need us to tell them about them, or a large statistical playerbase to balance combat - they just need to open their eyes.

In other words, the only reason for an EA was for financing. It was not to improve the game via feedback or even showcase something they are proud of. That might come later, but it is nowhere near it yet.


If they needed financing, they would have just crowdfunded it like they have with other games. They would have obviously smashed whatever their goal was, so this is objectively incorrect and a horrible take.


I don't want to fall to bits 'cos of excess existential thought.