There is nothing urgent about the condition. The start of the game, the intro and first immediate five minutes push that angle but there is no actual need or reason for it.
The actual experience of the gameplay is designed directly opposite to any kind of urgency.
Most of the plot and revelations about the condition get revealed through companions interaction which doesn't happen without resting. And the first bigger effects also happen during or within resting periods.
The whole experience of actually playing doesn't have anything to do with any kind of urgency about it.
You may want to spend the game repeatedly going from one major NPC to another and asking everyone for a solution and reveling to everyone your condition. I dont.
I would rather have additional different content that would make the world feel more alive, that may be connected to our quest in different ways. Sometimes more, sometimes less, and sometimes not at all.
Last edited by Surface R; 27/10/20 12:26 PM.