Unfortunately, in any relationship, the things that make people endearing becomes the things you don't like when you're upset with them. Their jokes becomes mocking statements of disregard that ignore the real issues, their goofy CEO becomes an idiot because dancing around in armor and making something you don't like must mean you are a buffoon, statistics become a measure of how tone deaf they are to the real problems. It ignores the underlying issue which is primarily one of feeling connected to the process that the paying members of EA enthusiastically participating in. If those posts didnt change at all, but devs came in here and commented on a thread "thats a great idea, we've had some discussions on how to implement it and it is still ongoing. Love the chat, hope this is something we can do keep it coming!", then people wouldn't care.
Right now though, its what makes people quit companies. The C-Level Executives and upper management's plans and strategies are beknownst only to them, each director has only their relevant peek into it, and at the end of the day anyone below upper management doesn't know why they are doing anything, if it matters, and half the time it looks like the companies moves past any reasonable input because you don't understand their decision making process. So you stop caring because they aren't listening and you go into "pulling a paycheck" mode where bare minimum to keep your stuff functioning starts and the thing that makes companies stay in business - innovation - dies. What they are doing is killing innovation because people stop giving ideas.
Last edited by Orbax; 28/10/2012:03 AM.
What is the problem you are solving? Does your proposed change solve the problem? Is your change feasible? What else will be affected by your change? Will your change impact revenue? Does your change align with the goals and strategies of the organizations (Larian, WotC)?