Originally Posted by Sludge Khalid
Let me use copy paste because I’ve said that this earlier

I’m using this argument for a while regarding what’s the Larian counterpart for the community feedback.

-DOS2 “we’ve removed weapon durability”. Yes, that’s it. That’s all you’ll get.

And after 3 years after full release Larian will incorporate QoL mods in their system that was created by the community as well.

Don’t get me wrong. I’m also suggesting many things to the game and so on. But I’m not expecting to have this problem solved &/or to have my opinions implemented.

The point of feedback in EA is not supposed to be “hey customer, let’s work together and develop the game”. It’s more like: “I have a project, here’s my concept, could you please be so kind and increase my cashflow?”

Yep exactly. And this is EXACTLY why the whole "early access" argument does not work. Too many posters here keep nonsensically defending Larian, for some odd reason, stating that all of the problems are justified because it's "early access."

Thousands of feedback threads have been made, and not once has Larian acknowledged any of it. This game is definitely going down the typical "early access" route that we see time and time again, in which the "EA" release is 99% similar to the final release. It sure seems that's what's happening here.

No quality of life updates or core aspects of the game have been improved since release. such as:

1) Perks / abilities / passives / etc DO NOT appear in the character sheet. For example, at level 2 for warlock I chose "Agonizing Blast" and "Devil's Sight" as additional passives. However, NOWHERE in the character sheet (or entire game) does it display that I now have these for my warlock. I would only know I have them because I remember picking them. It is a serious oversight to not have ALL of the character progressions and advancements display in the character sheet.

2) Unclear status effects on spells, lack of a compendium. Many spells that cause status effects are unclear in what they actually do. For example, "Blind." The tooltip on this spell states it causes "Blindness" that can be shaken off with a saving throw, but it does not state what the actual effects of Blindness are. Does Blindness mean that attacks can't be made? Or does it mean they just have less of a chance to hit? The tooltip on the spell is incomplete in this sense, and the lack of a compendium means that I cannot look it up anywhere in the game. Another example is "Silence," which creates a sphere in which all creatures are "Silenced." What does Silenced mean? Does it mean they are literally silent, or does it mean they cannot cast abilities? Again, the spell tooltip is unclear. This is true for MANY spells. Either expand the tooltips, or create a compendium where the player can read about status effects and what they do.

3) Hidden details on spells / abilities that are not listed in the tooltip. One example here being "Hex." If the concentration of Hex is ever broken, Hex can be recast on another target without the use of a spell slot. This is not mentioned on the tooltip. Another example is "Shatter," which is an AoE spell, but nowhere on the tooltip is it actually listed as AoE. It makes me wonder how many other spells have hidden effects that I am unaware of.

4) Inconsistent rules. The example here being if I cast "Darkness," why is it that my warlock with Devil's Sight cannot see or attack in the zone of Darkness? If the rules are supposed to follow D&D, then my warlock SHOULD BE ABLE to see and attack in the Darkness spell effect. In this game, that is not the case, and it is unclear why. Furthermore, how does this make "Darkness" any different from "Fog?" Perhaps this is a simple oversight in game design and programming.

5) Lack of a rulebook. If the entire game is based on the rules of D&D and even plays exactly like D&D with dice rolls, why not include an in-game rulebook? It's easy enough to google all sorts of rules, but at least including the basics would make sense. This of course would simply be a quality of life change, and an optional compendium that exists for players that want it.