Although I'm genuinely interested in your point of view the way you answer is really confusing for me. Hence I'll write ING general what I think the problem with the evil path and hope you'll indulge me and provide comment.
The evil path is nothing. You go to the goblin camp (and with the way the game works usually you already have the quest to kill the goblins by that point after establishing them as threat and providing you with possible rewards), and it's actually a cool place with a lot of nice side activities and very short, unrelated and nice short stories (the goblin kids, the chicken chasing, Volo, the dick goblin who asks you to lick his boots). But there is nothing else. Each goblin "leader" has a totally different side quest for you, each of them feels as though it exists in a vacuum, and most of them don't really progress the main story. The only one that do is Minthara's quest, and it is literally "go kill the people in the grove because eeeevil". What is compelling about that? Why should even a super cartoonishly evil character would do it? Why create all those leaders if they have no part in the story?

Larian's Biggest Oversight, what to do about it, and My personal review of BG3 EA
"74.85% of you stood with the Tieflings, and 25.15% of you sided with Minthara. Good outweighs evil, it seems."