One area I feel definitely needs attention is enemy reactions when attacked by a stealthed character.
I’m finishing up the Underdark running the whole thing with just a Drow rogue in my party without any of the npc’s. I’ve only rested in camp once to boot. This is primarily due to the fact that monsters just stand there and do nothing if they don’t see who’s attacking them, so you can just snipe and hide until all of the enemies are dead. It’s a little time consuming, but it’s actually easier than running a full party 4. I’d like to see monsters / enemies roam in a random direction if they’re being attacked and don’t see the attacker. This will at least force the player to reposition and potentially lose a “prime sniping spot”. It would also create the chance the monster / enemy would randomly advance toward the player.
I’d just like to see a little more difficulty when fighting 2 minotaurs at the same time than watching them stand there and become horsey pin-cushions.
Definitely agree that would be a nice improvement, but I really didn't feel like that was a think that was known for existing in DoS and also *not* known for existing in BG. You could do it in both games and I haven't seen much discussion referencing a lack of response to stealth characters in the DoS 3 discussions. If I see it crop up more I'm happy to add it.