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I wasn't thinking Internet multiplayer, more on a home LAN. My idea of multiplayer would work the same as single-player, only each character is individually controlled. When one of you dies, the game is over and you have to re-load. You oculd do it over the Internet, but you'd need to keep playing with the same person through the whole game.

Multiplayer is a nice idea actually, but as I always ask: How do you want to implement it if your game story is very obviously based on one single character? Like in DivDiv for example... you play with a couple of fellows... how will you handle the game parts which are only for one single hero(ine)? The most striking example for such a part is the ritual. Do you want to have a dozen Divine Ones only because you want to have multiplayer?
And I am pretty sure that the RRR-story is as sophisticated as the DivDiv-one was... and thus, I don't see any way of getting a multiplayer other than allowing two people to play the game - one is the normal guy and the other is the death knight. But quite honestly, I am one of those people who don't really need a multiplayer part. If I want to do something with my friends, I get drunk with them and don't play LAN games. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />


Nigel Powers: "There are only two things I can't stand in this world. People who are intolerant of other people's cultures... and the Dutch!"