Originally Posted by HustleCat

7) Given the current state of easy resting making spells easier to use and hp bloat, the suped up cantrips kind of work in this state of the game. I personally like that they stand out more from each with the different effects. I like the surface gameplay as well. Making the enemy wade through fire to get to me. Being splashed by poisonous spider blood and having that "oh sh!t" moment. Dropping a hanging brazier on a goblin is fun.

11)I appreciate the QoL improvements. Don't need to make an already long game longer with walking back n forth between empty places

7) is a must fix. The surface warfare is the main culprit that makes this game not feel like a DnD game. It's the standard Divinity game. That all fights come down to spreading either water or grease then either freezing it electrifying it or igniting it to make a huge AoE. This is very Divinity and not DnD at all.

11) as I said due to laziness. you can tranverse from any one point to one on the opposite side of the map in less than 3 minutes. That is short attention span laziness and frankly ruins established lore of a world.