Originally Posted by Dreygor6091
Originally Posted by HustleCat
[quote=Dreygor6091]

7) Given the current state of easy resting making spells easier to use and hp bloat, the suped up cantrips kind of work in this state of the game. I personally like that they stand out more from each with the different effects. I like the surface gameplay as well. Making the enemy wade through fire to get to me. Being splashed by poisonous spider blood and having that "oh sh!t" moment. Dropping a hanging brazier on a goblin is fun.

11)I appreciate the QoL improvements. Don't need to make an already long game longer with walking back n forth between empty places



7) is a must fix. The surface warfare is the main culprit that makes this game not feel like a DnD game. It's the standard Divinity game. That all fights come down to spreading either water or grease then either freezing it electrifying it or igniting it to make a huge AoE. This is very Divinity and not DnD at all.

11) as I said due to laziness. you can tranverse from any one point to one on the opposite side of the map in less than 3 minutes. That is short attention span laziness and frankly ruins established lore of a world.


You don't have to use any of this. No opponent will destroy an oil barrel or throw it at you. No enemy will change weapons in battle. If you don't want to use these options then don't do it. Play the game according to your 5e rules, the game doesn't have to impose it on you, no no no. You can impose that on yourself. If you don't want you to switch to the other side so quickly then slow it down. Where is your problem. I suspect dissatisfied spirits want to force their will on others and such spirits always have something to complain about and even for broken games. I am very satisfied with the game and what I can and can do. Sure I can smoke everything out with aoe, but that doesn't mean that I do it. Since it's getting boring, I think of something new. I always invite fights like this to try what else is possible, like luring enemies onto the roof and then throwing them into the river. The game is fun but your stiff rules make it more of a fun brake (fun killer)


Sure you can't please everyone, but ride it on the devil and spoil it is not D&D is not 5E for me it hangs out after 4 weeks. We play against an AI and there is no human GM who intervenes in an emergency like at the table. This is a video game and it orientates itself as best it can without being a fun killer. In every game there are opportunities to use mechanics, but that is up to the player himself. There is no competition here you play for yourself. Sry for me bad Engl. and hard sound