Why failure is often bad? Because game designers don't give other way.

Lets say that I want ask npc for favour, so first options are:
1) intimidation
2) persuasion
3) blackmail(because you found his letters somewhere before dialog)

You fail them and then you have second chance and more option:
1) history
2) favour/trade
3) religion(cleric or paladin)

So even if you will fail in first check because your charisma is low, and you haven't done research before dialog you still have check for INT or WIS. This will make game more interesting without loading.

Last edited by Rouoko; 29/10/20 11:50 AM.