"Misses feel bad" is not an excuse to mess up the balance of 56 spells and class abilities, especially because 1) they have not eliminated misses, but increased the chances of misses from being on the low ground, and 2) the HP inflation they gave enemies has made the problem into "hits feel bad too", and that has messed up an ADDITIONAL number of other spells and class features.

Adding even more artificial boosts in an effort to fix the problems is going to be a hell of a lot more work than undoing their previous well-meaning,but misguided attempts to spice up the combat.