Originally Posted by Grantig

Missing out additional info, as a history check fails and maybe later coming to a wrong assumption is completely different from such hard-checks as "kid dies because surprise skill check in the middle of a conversation".
A hard-check in a surprise situation, okay, but several of the checks here seem just to be there to enforce reloading.

That is another critical point. In D&D you always know that "phew, ok...gonna go talk to that druid. Can someone cast guidance on me? Druid player, can I get enhance ability on Charisma? Oh, I cast disguise self on me to make myself look like a wood-elf. Here goes nothing!"

NOW you can mess with rolls being important. Players know, will prep, will get info, use spells, all of that before going in and talking to an important NPC. If I narrated them walking into a tense situation with the King of All Lands and God and Satan and they saw it from 100 feet and cut them off as they began to whisper plans on what to do and said "So, you continue walking the 100 feet up to them. They immediately notice you. What do you say". Lol, wow that is fucking them. That is exactly what they do with cut scenes over and over for this stuff.

What is the problem you are solving? Does your proposed change solve the problem? Is your change feasible? What else will be affected by your change? Will your change impact revenue? Does your change align with the goals and strategies of the organizations (Larian, WotC)?