Originally Posted by Orbax
It is why I made a broader point and the details that you are referencing were contextual to that.......
When an NPC says "Kagha is waiting for you in the door" you don't blow all your spells (actual rest mechanic wink ) for....what exactly? talking? sneaking? saving children? for what is a meet and greet. You don't place people into important situations blind. The level of information gathering you are talking about still doesn't lead to the expectation that you cross that threshold and need to deal with her about to kill a kid. Even seeing the kid, you dont expect her to be anything more than an overprotective druid scolding a child. I am sorry, it is unreasonable to think that given the information you are given and the likelihood of piecing it together on your first time playing the game to be able to prepare for that conversation sufficiently that you can give yourself a good chance at having the outcome you wanted (not that you KNOW what the situation is!).

Guards would take you to her. They would make you wait while you watched a conversation like what happened. You MIGHT be able to say "no!". The point, like I said quite clearly, was that shouldn't have been a life or death scenario. Regardess of the guard rails you put up to keep it moving forward, the stakes are too high for what you could reasonably expect to influence having literally just walked in the door. If they want to kill the kid for narrative and Kagha building,then do so. If not, give a buffer where people can try to make sense of the scenario before having to pull the trigger.

To be nitpicky, guidance is a cantrip ^_^

I'll agree that you dont know that you'll be walking into such a hostile situation, but I'll argue against you that it's a simple meet and greet. The druid at the entrance were pretty hostile to you and the tieflings were incredibly upset and worried that their child was being held hostage. It's not a normal "Hi, my name is ____, good to meet you" situation.

You shouldn't be able to piece everything together before any dialogue. Especially this child thing. The child acted impulsively and Kagha/the snake reacted impulsively. You shouldn't be able to learn that the outcome of this dialogue might be child death before the dialogue even begins!

As to your last paragraph, I think we're in agreement. I think there should be an additional check (during the dialogue) related directly to the child death (stepping in the way, for example). Currently, we think the check is to "let the child go or keep the child in captivity" but actually is "keep the child alive or let her die" which is misleading. I'd be fine with the dialogue being entirely cutscene with no check.

Originally Posted by rodeolifant
It's much simpler than that.

Kagha will kill the kid, unless... you save her by the means you can, and are willing to use. So if you lack the means to talk her out of it, then... You can attack her. If you're not willing, then she'll kill the kid. End of story. At least, the kid's.

Not true. There is no option to attack her once you realize that she is going to kill the kid. Initially, if you fail the check, you just think "Ah well, the child will stay in jail for a big longer."

You can attack her after she kills the kid, but this is obviously not the same.

Last edited by mrfuji3; 29/10/20 04:19 PM.