Originally Posted by Vhaldez
This is all very, very punishing.

Or rewarding ... depends on your perspective.

Originally Posted by mrfuji3
I'd argue that the "end result" of the first third is much more relevant to evil playthroughs than the full story ending.

You'd (am i using it right?) not argue ... since i would agree with you, im just saying that Act1 isnt yet complete. wink

Originally Posted by mrfuji3
Typically, "evil" should have immediate benefits but long-term detriments. (e.g., You kill someone for their stuff. Great, you got their stuff! But now the town is after you and you either have to bribe guards, leave town, or get arrested. Or: evil overlord amasses power takes over the country. But eventually, inevitably, heroes come to kill the evil overlord)

Typically ... yes.

Originally Posted by mrfuji3
In BG3 Act 1: The evil route should result in you having gotten significant power. Evil is tempting for this reason! Characters don't just decide "hey, I'm going to be evil now." Characters make evil choices because they are selfish and the evil choices benefit them at the expense of others!

That part i dont kinda agree on ...
Every character you create is suppose to have Alignment ... they sadly abandoned this system now, since they want us to explore more "grey" areas ...
But when you had Alignment ... your character didnt ever "just decided to being evil from now" ... they usualy allready were. Why? That is up to you. wink

Originally Posted by mrfuji3
But, the current ending of the evil act is "You killed a bunch of tieflings and druids, basically acting as our servant/murderhobo, and then you get betrayed" (I didn't play this "evil route" so I might be mistaken)

You are partialy ... its a bit more complex. smile
I recomend to at last try it. wink

Originally Posted by mrfuji3
tl;dr. Any evil route should have immediate or at least easily apparent benefits. The "evil route" in BG3 act 1 has basically no benefits that your PC would know of.

Here i disagree completely ...
Yes, most evil character will need to see some benefit, yes players (especialy bad roleplayers, no offence, I don't mean anyone specific) do like to have benefits ...
But if your character is sadistic asshole, who just enjoy to torture others ... he dont need any motivation to torture others, its rewarding for him just for the pleasure.

Originally Posted by Riandor
Though there seems to be (understandably) a difference of opionion as to what Evil actually means.

That is for sure.

Originally Posted by Riandor
I would have to be off the charts bat shit crazy to want EVERYONE dead, so for me this just doesn't work in any kind of meaningful scenario.

Well i presume its just the option to kill anyone (wich i see as good thing) taken to quite extreme. :-/ laugh
But im personaly quite happy that option is presented in the game. Its bold move.

I liked original spellcasting system more ... frown

Anyway ... i cast Eldritch Blast!