Can someone explain to me why people dislike dip bonus action? How is it supposed to work and why is the current implementation bad?
1. Not in D&D rules. 2. Implementation is unrealistic, unbalanced and a chore to repeat every combat. Ie. having an perpetually burning candle in the inventory you can drop for free and dip for a bonus action - doubling your base damage with dual-wielded daggers.
3. Compete directly with Divine Favor, but require no spell slot, concentration to keep up and set things aflame.
It's pretty much Searing Smite with 1d2 less damage and none of the cost.