It’s a chain of bad decisions in a row for the sake of “ wow, my players do not miss :)”
Not to mention that the argument "missing too much is no fun" (on which, supposedly, all these changes were made) is dubious, in my book. Fun for whom? Is there a wide survey/playtest that confirms this, or is this "just" an opinion of a couple of people at Larian? Not that their opinion doesn't matter, mind you, quite the opposite, but somehow it's not the same if it's just a couple of people, or a wide consensus. Also, if "missing is not fun" - when you drive that argument to it's logical conclusion, then why even have attack rolls in the first place? Surely it would be more fun - by that logic - to have each attack automatically hit, and just roll for 1-x damage? Except that we intuitively know this is wrong, and isn't in spirit of D&D at all. So it's a bad argument in my opinion, because I don't see the data behind it and the logic doesn't stand, and yet the whole revamping of the rules is based on the premise that it is true.
And you know what to do when you’re missing way too much? Cast faerie Fire!!! Oh yeah, we do not need to spend this spell slot anymore because the game babysited the player