Again, I’m not against you wanting to go all out Armageddon, but I’m arguing for a more nuanced approach as well. One that is more suggestive to the player as to what options they have (companion dialogue or NPC’s etc...) and one which rewards the devious.
Like I said, why not slaughter the Druids, hand over the grove to the Tieflings, then corrupt and bring them into the collective of the Absolute?
That’s just an example, which might be overstating the player’s importance to the area around Act 1, but in essence I would like more ways to skin this cat.
Though saying that I’m likely going to be more good than evil when I play properly, but you never know.