of course it 'feels like' Divinity Original Sin 2-- to think that it wasn't going to is asinine.
All of you are forgetting SIMPLE FACTS; 1) Wizards of the Coast chose Larian because they loved DoS2 and WANTED their IP to be handled by the same company. 2) Larian Studios made DoS2 and are making BG3 using assets (engine, code, art, etc) from DoS2 3) BG1 and BG2 were made on OLD technology, were based on a different ruleset, made by a different development team, and most importantly WERENT EVEN TURN BASED (real time with pause is not a substitute for turn based).
these facts should have made it overwhelmingly clear that BG3 was going to be VERY different than 1 & 2. Likewise it should stand to reason that if you did not like DoS2 you will probably not enjoy this game either, you should have considered that BEFORE spending your money.
I get that there are plenty of people out there that are fans of D&D (old editions and new) that want a true rules as written game, but to expect that from this again is pretty stupid. To reiterate see point 1 above- WotC chose Larian.
Simple fact is also that we are the clients-we can ask for the game we wan't to play. Like what's wrong with a desire to play genuine BG3 game instead of a DOS reskin in Forgotten Realms ?
The problem is that we have DOS fans and BG fans and they want different things. There's people that love surface effects and barrelmancy and don't mind that mobs are buffed to compensate. Then there's people that hate them and feel their gameplay experience is ruined by it. Larian's only going to be able to please one group.
Wouldn't it be more logical to pander towards the BG fans since this supposed to be a BG game?