Remember though guys this isn't a 1 to 1 port of the 5e ruleset. Its a game based on thee 5 E rules taking a pnp game and converting it into a 3D world.
If you want fully authentic there is tabletop simulator
This is true, but the chassis of the rule set they are using is dnd 5e. That much is obvious. 5e has a lot of systems that might not make sense in a vacuum, but there are connecting systems that help create realism and mechanical balance.
When core rules of a system in 5e are broken or changed, it's not just changing one system, but every system connected to it, and every system connected to those systems. The size and weight of the change determines how far across the chassis the changes are felt.
Without compensation, certain systems can only bend so much before the balance and realism of them start to break. If those systems become compensated, then surrounding systems start to bend, which then need to become compensated, and so on and so forth.
5e does have it's issues, don't get me wrong, but for the most part it does a pretty good job.
I do agree that certain changes from 5e to virtual will make the game better, but I think it's important to look at everything before you change something. Measure twice, cut once.
Personally, the ability to get advantage on almost every attack makes advantage feel lackluster. Why even use Faerie Fire, when I can get on top of a hill and Guiding Bolt, or walk behind them and Inflict Wounds?Chances are that my allies don't need me to risk a spell slot and an action on a Spell save to give them advantage, when they can probably already get it for free.