I'm strongly against time limits though. It's fine for some game types, but not something I'd enjoy in an RPG. (I guess BG1-style deadlines were fine. You knew the deadline and it was quite generous. It also didn't prevent you from exploring and taking your time outside of the specific timed quest.)
So... you are NOT against time limits, only stringent ones.
Sort of. I dislike them in general, but if they are reasonably implemented and don't turn the whole game into "can't explore in peace and must always hurry", then it's... bearable. Still, I wouldn't say they improve the game. It might be jarring if the premise suggests urgency and you can take all the time you want, but I'd say it's the lesser evil.