This new Divinity 4.0 engine is an absolute resource hog.
I don't know the first thing about the technical stuff, but I've never seen a new iteration of an engine go from the smooth and overall fair playability of how 3.0 felt to this overbearing monster of an engine.
There don't seem to be any shades of grey in between low and high settings. You're either stuck with literal pixels and visible blocks for shapes on low, or next-gen top-tier graphics on high.
Medium settings are just high settings with less moodier lighting and entirely too much brightness.
I've never seen such a disparity between settings before, and I really hope it's just because of the Early Access process.

I don't want to fall to bits 'cos of excess existential thought.