Yup. I don’t blame the engine for the outcome of this problem. I’m more leaning into the fact that they could’ve used the very same engine in a different way. Their engine is capable of removing the hp bloat and advantage in backstab / high ground. Their decision not to do it is where the problem lies.
I’ll probably write a tread to explain the issues why increasing the hit chance & increasing the hp at the same time blows some cores of DnD5e I’ll try to explore the math behind it and explain why it doesn’t work in the overall balance of the game
Currently the only major flaw of the game is related to action economy and think it should be well addressed because it impact the whole game.