Originally Posted by Sludge Khalid
Originally Posted by Traycor
Originally Posted by Rhobar121
Some changes from the DnD rules are needed, otherwise the fight at low levels would be quite limited.
Due to the fact that if a player becomes discouraged at the beginning of the game, he will most likely just return the game.

You level up pretty fast in the beginning, and many games limit your actions/abilities at the beginning so players can learn. If fact, I would say it's expected that the player is limited at the first. If someone is rage returning the game because they can't do much at level 1, then they haven't played many games.

Indeed. I don’t get this people that claims that have deeper knowledge regarding how the whole world feels with a certain attribute in game. I hate hitting all the time. Am I an outlier and should I move to another planet?

I agree that missing too much time is boring... But in D&D missing doesn't really mean you miss... It means you did no damage to your target. I think if the game was a little bit less "Static" (which is obviously not easy, but possible), it could be visualy less boring.

+ If the rules were a little bit more accurate to D&D, it could also be less penalizing.
Your melee character just miss and don't kill that goblin... No problem, I'll spend a level 1 spell slots using magic missile and I'll probably OS/finish him...

Last edited by Maximuuus; 30/10/20 07:22 PM.

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