Haha, I've said many times I acknowledge the potential for me being incorrect. I wouldn't say I have HOPE that it is different, but I am intellectually prepared and willing, desiring even, to accept things to the positive. When I say "Care" I mean at the business & economy level. I am sure the individuals there are passionate, excited, and all have plastic swords and helmets at their desks and there is the occasional Nerf Gun fight in the halls as Sven wheels around on a segway cum chariot or something. People won't read what I wrote and say "He is right, I / we dont care". Its the project board where the 4 epics and 500 stories that are assigned out to teams getting funneled through Kanban procedures that doesn't care. It is the investors, producers, managers, and accountants that say "the reality is...". We can point to CD Projekt Red if we want, but also realize there are some fairly significant differences in their ground up engine build, hard core devs, Cinderella Story. People are giving them a lot of latitude because its never been done before, the goals breathtakingly aggressive, and a hard departure from their previous IP. We WANT IT TO BE GOOD SO BAD we will wait.
Right now this is like "yo, tweak your DOS engine to follow 5e rules better you scrubs". This isn't us running around in a new world, new lore, new mechanics, anything. Its so familiar its easy to poke at. Like the saying "familiarity breeds contempt" says, putting out "more of the same" needs to have some one, golden, thing to make it come out into the market and have people say that that ONE thing they EXCELLED at makes the game and allows the grace of repetition. If you go down your list of favorite games, you can probably pick out that 1 thing that made it amazing. Like Banner Saga, really good game series. There was a lot that was meh about it. Graphics? There aren't any. What a journey they take you on though, wow. There is always something. Some had a lot of #1s, things I would place at 10/10. However, some games have been 10/10 on things and ended up not being very fun. I do *like* Mass Effect: Andromeda, but why was it so meh compared to the others? All of the ingredients were there to have a great game but...just didn't happen. The repetition didn't work. If they don't ask themselves, after every time they sit down and play through something "am I having fun?", its a risk. There are areas in this game where I just have a hard time imagining them saying "that was awesome".
My profession happens to be in architecture but the value is best summed up by one exchange I had with a VP once after I spoke to them about a big plan.
VP: That is so much information and such a huge goal, I honestly can't even think of where to begin on something like that. It sounds great, but thats way too in the clouds for me to do anything with.
Me: Well, that is why you hired me. I can tell you, right now, 10 things you could start on *today* to move towards it and I could have a 3 month plan on your desk by the end of the week. [then I repeated my constant mantra]. It isn't hard, it isn't complex, but people would have to actually do it. This company fails over and over because of one thing - the inability or complete lack of appetite to execute change. It is hard to take blueprints and project them into the future and see the built product, that is my job - I gave you the blueprints so you could get an idea of the elements involved. What I am telling you to focus on is the end product and you let me handle how we get there. You have to agree to the end product, first, however. You don't do architecture one toothpick at a time and hope you end up with a castle. So, forget about the 10,000 toothpicks I showed you, I'll tell people where to put them. Do you want the castle or not?
People see lots of things to do and immediately equate that with complexity, time, change - all of which make peoples buttholes pucker up for some reason. Plus, they're wrong. It isn't that complex, it won' take as much time as you think, and it isn't change - its making what should be made. Is that different than right now? Probably. But it isn't change. Again, its getting closer to Platonic Form of what we are trying to accomplish and we have work to do towards that. Will you have to forget some things and learn some things? Sure. Is that change? No, its growth.
JFK Moon Speech:
No man can fully grasp how far and how fast we have come, but condense, if you will, the 50,000 years of man¹s recorded history in a time span of but a half-century. Stated in these terms, we know very little about the first 40 years, except at the end of them advanced man had learned to use the skins of animals to cover them. Then about 10 years ago, under this standard, man emerged from his caves to construct other kinds of shelter. Only five years ago man learned to write and use a cart with wheels. Christianity began less than two years ago. The printing press came this year, and then less than two months ago, during this whole 50-year span of human history, the steam engine provided a new source of power
Newton explored the meaning of gravity. Last month electric lights and telephones and automobiles and airplanes became available. Only last week did we develop penicillin and television and nuclear power, and now if America's new spacecraft succeeds in reaching Venus, we will have literally reached the stars before midnight tonight.
This is a breathtaking pace, and such a pace cannot help but create new ills as it dispels old, new ignorance, new problems, new dangers. Surely the opening vistas of space promise high costs and hardships, as well as high reward.
If you can't tell I have a rather intense dislike of what I honestly consider to be cowardice when it comes to doing work that is different than what you are doing right now. Is it the right thing to do? Then do it.