Not directly related, but I was thinking with the complaints of HP bloat and then the complaints of spells are too weak, yet there are complaints that spells do too much....

From what I can garner is that the AC was dropped to allow more hitting, but the HP was raised so it isn't easy mode.

Would it be reasonable to then have spells be stronger than they are in 5e to accommodate for the HP changes and permit cantrips to be stronger than you intended? Trying to look past the vacuum and see how it all connects.

Yet on the other hand you have reports of people saying missing is not fun and they can't hit anything......

How much of the combat complaints are just derived from people not understanding how to build a proper damaging party and not understanding chance to hit/ac/saving throw mechanics?