My first playthrough I only rested 3 times throughout the entire thing and I missed all of the illithid dialogue stuff. Which is ok I guess, but I would prefer if the game had a proper time cycle and some of that stuff would trigger after a fixed amount of time had passed, rather than being entirely related on when you go to camp. You could then also add exhaustion status effects, for people who go to long without resting, to also encourage going to camp and resting as well.
There's something similar, I guess? Comps will start complaining about being tired. I ignored this initially because of the tadpole, and not knowing what it would mean to rest too often. Now, if it happens when I'm close to done with that character for that session, I'll do my LR, any dialogs that spring up, and then save and quit.