Originally Posted by SacredWitness
Originally Posted by Stabbey
Originally Posted by etonbears
Have any previous DnD video games stuck completely to the rules? I'm not aware of any. I'm not sure how many DnD TT player groups stick to the rules either.


Strawman argument. There are many other changes to the 5e rules Larian has made which don't have people complaining about them, like Speak with Animals lasting until next long rest or until losing concentration. I don't think anyone is complaining about the special weapon attacks Larian has made as well. It is clearly not the case that people are complaining merely because BG 3 is not being a precise exact duplicate of the 5e rules.

You are completely ignoring the detailed discussion about exactly why these specific rule changes affect the balance. Do you have any defense for why 56+ sources of advantage/disadvantage with a cost or drawback should be thrown out the window for free advantage with no cost from backstab and height?


Why is this 56 number propped up like it's some talisman of defense to change the game as it is?


Let's pretend you are trying to great a balanced game.

You have a system with some problems, but those problems are well known and has 6+ years of playtesting and rules updates to support it. It is widely recognized as the most widespread ruleset in its genre and the most balanced by far, in addition to being *so* popular that it's part of the reason your game is being made at all. It is also the edition of the rules you claimed you're using to make the game.

You decide to make a small number of changes because you don't like how often you miss in the low levels of gameplay. Those changes will end up invalidating 56+ methods of hitting targets. This imbalances the game and removes huge chunks of the aforementioned rules you claimed to be using. So, if you want to keep those 56+ 'things' still useful, you need to rebalance them.

Which is easier.....to remove those few changes and revert those 56+ things to now be useful again, oooor try and redo those 56+ 'things' to be useful again?

That's why. Because it's easier to restore game balance by making less changes (remove Height + Backstab) than it is to try and make more changes (adjusting 56+ 'things'). The easiest way to stop the butterfly effect is to remove the butterfly, rather than the hurricane you're looking at now.

Last edited by Isaac Springsong; 02/11/20 03:22 AM.