Originally Posted by Firesnakearies
wall of text

So is the point being made that the previous Baldur's Gate games which were made 20 years ago and hampered by technical limitations shouldn't have a quality of life improvement such as an obscene amount of gold laying around for the 1% of people in the game who would do something like this to capitalize on? If so, how does that affect anyone's play experience?

Those like you who would want to hunt down every last scrap of junk in the world that's available would be rewarded for their efforts by an experience filled with riches beyond their wildest dreams. In that case, if you don't want to break things so badly, you could just edit yourself and not pick up every last thing to have 80,000 gold so that you're not tempted to wipe out merchants for their best stuff.

Those unlike you, the average player, will barely run across a fraction of this stuff and will have to manage their resources more carefully. And as video game developers make things that appeal to the largest possible base in order to make sales, Larian is unlikely to tone down the junk in the world so that those casually running through the game aren't pigeonholed into poking around through every wayward barrel so that the pacing of the game doesn't get killed by monotony.

If you're asking Larian to tone down the amount of available stuff in the world because there's just too much available, how do they balance what's enough stuff so that the average player doesn't end up in a resource bottleneck because an outspoken minority of hoarders think that the gold economy is an issue?

If the point being made is that the game doesn't feel like it's faithful to D&D because too many resources are available, and you're using D:OS2's easily-exploitable economy to make the point because the games share some similarity, then I wonder about the argument that's actually being made. It comes off as "this isn't as close to a tabletop experience as I was hoping for," which is likely going to be disregarded because that was never the intent and it's not a popular point that's being made.

I mean, I applaud you for the grand exercise and extensive playtime devoted to meticulously picking things up for the sake of saying "Hey, people have access to a lot of stuff if they're patient enough to collect it all," but I don't see how that's a bad thing for anyone besides the people who are upset for some reason that players have a lot of playstyle options.

I don't want to fall to bits 'cos of excess existential thought.