I'm still curious how Larian intend go about this. It is clear that they are aiming to, er, "stabilize" the dice some; the question is whether this will be optional or not.

I hope it's going to be optional, as winning just because the dice have been slightly nudged in your favor feels really cheap; much cheaper than missing a few in a row. With all the liberties they have taken as to the ruleset, even monster stats, I'm not so sure now though.

Larian have made RNG less of a factor in between DOS1 and DOS2 already, so there's history with that.

Last edited by Sven_; 02/11/20 10:10 AM.