Originally Posted by Sharp
This was something that older games pulled off much better, Dragon Age Origins for example, where there was always some really expensive item sold by a vendor you were saving up for. It made currency feel like it had value.

This highlights just another problem with Larian game design though. Pickpocketing the ultimate skill that throws a fireball to even the slightest hint of risk vs reward mechanic in their games. Every trader in the game is in reality a loot/money piñata as once you know how to steal, it is guaranteed, quicker and more rewarding than fighting ancient red dragons for their hoards.