I saw a player trivilize all encounters by memorizing where they spawn and the ambushes [https://www.youtube.com/watch?v=X36huiZHrSM&ab_channel=sintee], this is just not good design.

I dont mind if you get an advantage by scouting beforehand, but the advantage shouldn't be this massive that you are one shotting mobs left and right, two turning encounter - its exactly the DOS2 feel that makes me nauseous. It kills replayability and any form of alternative strategies/approaches.

Last edited by Cyka; 02/11/20 03:51 PM.