Originally Posted by Sharp
I think the game needs the following to make items feel valuable.

• Merchants only trade in goods they are interested in. The food vendor does not by weapons, the weapons vendor does not buy oil barrels, etc. That, or if they do buy it, they buy it at a significantly reduced rate.
• Reduce the value of many items within the game.
• Vendor gold is not replenished on rest. Either tie replenishing gold to quest progression, or some other metric.
• Vendors have 1 or 2 "high value" items, which are incredibly strong relative to the power of the campaign (so say a +2 item in the terms of this campaign), which sells for a large percentage of the gold you could possibly acquire (say 20-40% for a single item).
• Vendors do not store their entire stock on their person. It could be contained within a chest somewhere and the chest should be something you can lockpick, but it should be difficult to steal their high value items.

These measures would go a long way to making items in Faerun feel more valuable.

Strong agree with #s 3 and 4. A natural replenishment point would be after you deal with the Grove. When you actually get to BG, this could be different as the shopkeepers could go to the bank and withdraw more money. But in the wilderness..??? And magic items sold by shopkeepers (why do refugees have numerous magic weapons??) should be rarer and more expensive.

The others are eh, I could take or leave. #1 kind of sounds like more of a hassle than it's worth, #2 is ~solved by #s 3 and 4, #5 doesn't seem any different than having it on their person.