Originally Posted by Sharp
Originally Posted by Firesnakearies
Originally Posted by Sharp
I think the game needs the following to make items feel valuable.

• Merchants only trade in goods they are interested in. The food vendor does not by weapons, the weapons vendor does not buy oil barrels, etc. That, or if they do buy it, they buy it at a significantly reduced rate.
• Reduce the value of many items within the game.
• Vendor gold is not replenished on rest. Either tie replenishing gold to quest progression, or some other metric.
• Vendors have 1 or 2 "high value" items, which are incredibly strong relative to the power of the campaign (so say a +2 item in the terms of this campaign), which sells for a large percentage of the gold you could possibly acquire (say 20-40% for a single item).
• Vendors do not store their entire stock on their person. It could be contained within a chest somewhere and the chest should be something you can lockpick, but it should be difficult to steal their high value items.

These measures would go a long way to making items in Faerun feel more valuable.

Some of those would be okay. I thought about the "reduce the value" idea, but I find it problematic. The listed value of many of the magic items you find is already INSULTINGLY low. Like, "Priceless Platinum Bowl" levels of absurd pricing. That's a reference to the MMO Neverwinter, in which you can find treasure items called PRICELESS. PLATINUM. Bowls. Guess how much they're worth? 35 silver. As soon as I saw that, I went into a tirade of mockery that has never really stopped. So that's the category of nonsense some of these item values have in BG3 at the moment. There are some very powerful magic items that are only worth 100 or 200 gold. Are you being SERIOUS? Those items should be worth THOUSANDS of gold. They lower the value so that people don't get super rich from selling those items, and I can understand that. But it already makes the game world's economy strain credulity. If they lowered values even more, it would just seem absurd.

"Nice Holy Avenger you got there. I appraise it as being worth the same amount as fifty potatoes."

I am well aware of the Priceless Platinum Bowls in Neverwinter. You missed the best part, the description for the item lists that it is a plate (its model is also a plate). When I say, "reduce the value of many items within the game," that does not mean reduce all of them and some of them, would make perfect sense to increase. That was what my 4th point was about, high value items should have a very high value and a player should bleed money if they want to buy them.

I love the idea of having some brutally expensive items to buy. Gives you something to aspire to, something to save up for, an incentive to go out there and explore, looking for treasure. Like, items as good as the Sapphire Spark should be dumb expensive. They should be charging 20,000 gold for that thing.