I want multiple DIFFERENT difficulty sliders. One for normal "combat difficulty", yeah, but also one for "economic difficulty". The higher you set it, the more everything costs from vendors, the less everything sells for, and the less the drop chance is for useful consumable items from random containers. Most people could just keep it on normal and play the way Larian intended. But people like me could crank it up and regain the feeling of loot being worthwhile.