I have been thinking a third option, of gameplay, myself, that it could be "real-time with " optional turn-based, combat system. like the "forced turn base model used in stealth. I think that would feel more like Baldur's gate like the gameplay but still allow real-time like decisions. like in a true turn-based game." allowing best of two worlds. Turns in D&D combat and the realistic environment interaction time advancement in 6 seconds.
I have played the BG originals and mostly that real time combat led to constant manual pausing the game manually each turn... Turn-based is "working but its' slow and tedious in large battles". What if it's a turn-based but works like in "real-time" like that forced turn interaction? That would. Be turn-based but still have some real-time combat feel to it?