If it launches out of EA without some form of native support for a party of 6, it will be really hard not to feel that our EA feedback was basically ignored.
What it would mean is they listened to the feedback from a very small group of individuals and didn't agree with it. These threads can create an echo chamber where folks think their feedback is more popular than it actually is. Out of the million plus folks who got early access what percentage have given the feedback that they want two extra players in their party? (Answer: An incredibly small percentage)
I would hate a party of 6 as it would lengthen every combat even if you only took three companions (as the game would have to be tougher to accommodate a party of 6.) Party of 4 is perfect for me and I sincerely hope they don't change that.
much love fam, but i find it ironic that you say that the threads create an echo chamber where ppl think their own feedback is more popular than it is - and then you go on to state your opinion/feedback thinking its the popular take (but that couldve been the goal, lol).
The only opinion I represented was my own.
I asked what percentage of the people that have purchased EA have posted their desire for a party of 6 and factually stated it was a very small percentage. That tells me the issue is only important to a small number of people, it says nothing about what the folks that didn't post would prefer. I then stated my personal opinion -- I never claimed to speak for anyone but myself.
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Originally Posted by Alodar
Larian is not ignoring EA feedback. Your feedback is just not universal (nor is mine) In the end Larian will make the game that they want to play and that they think is the most fun for the most people.
also, im glad we circled back in your original post and acknowledge that ppl have differing opinions, which is the basis for why we are all here posting in the forums so larian can reference and identify whats most important for the success of bg3 at this stage in development, but i think your last statement walks a dangerous line for game developers in general - they shouldnt be making a game that 'they/larian' wants to play they should be making a game that the community consensus wants to play, and that part about what is most fun for the most ppl should happen organically bc of the feedback that larian is getting from here and other community feedback portals helping to improve the game.
your echo chamber metaphor can also apply in reverse to larian here where feedback that may be critical of 'larian's fun' in an effort to improve the game may be ignored or poorly rationalized away to the detriment of the community and the final product.
Larian's "echo chamber" is the only one that matters. It's their company that's on the line, their financial risk. They listen to feedback more than most companies but In the end they need to make games they are passionate about making and hope that there is an audience that likes the games they make.