I guess I had the same thing as in DOS2. I totally didn't realize it at first . Only on the 2nd and 3rd playthrough this became increasingly annoying.
Up to a point where I talked with a friend about something and in the middle he was like " I don't care! I will do it! " " Mate ,what you talking about?"" I will kill her! I will fucking burn her alive! " " who? oh...wait..yeah that sounds like ...." -> Insert noises of the ' keeping it together bree ' lady dying forever.

From replayability stand point they should totally be made to shut up a bit.
On 1st playthrough of BG3 I didn't even realize there is an issue like this smile
In BG2 NPC launching their voiceline everytime you click on them felt...artificial.


Alt+ left click in the inventory on an item while the camp stash is opened transfers the item there. Make it a reality.