-Link to listhttps://docs.google.com/spreadsheets/d/1cOIKHlr1FoWGjJTrVv6AkQzgA6Q-Dq6UeiMIW3rWHDI/edit?usp=sharing
1) Read the below, check the list provided above and let me know what features contributed to building bg2 as a game and which of them should be added to bg3. The list is very long so don't feel obliged to address everything at once.
2) The list isn't exhaustive of all the features mentioned on the forum. It's BG2 vs BG3 only.
The colors visible in the document:
The logic behind the colors assigned to each row is explained in the document.
The decision for a particular feature to be changed according to its predecessor or not is obviously Larian's call to make. When we reach the point where it's a question of preferences we reached our goal when it comes to addressing a feature.
I'm trying to differentiate changing a feature to resemble BG2 for the sake of it from changing it with a defined purpose in mind . The night cycle being a good example. The current implementation in BG3 is different from BG2. Is there anything else than immersion that speaks for it?(There is a separate thread about it, not listed in major threads so once something is found please The important thing to keep in mind :
1)The moment this conversation drives back to BG3 VS DOS2 I will eat my keyboard.
This is my attempt to get those conversations somewhere constructive. Be mindful of my stomach when commenting.
2)Some features are massive ( king of the hill) so it's a separate thread while remaining a valid argument for capturing the spirit of bg2.Desired outcome:
We will have a list of features BG2 done differently and how it could impact the gameplay in BG3 in a positive or negative manner if implemented. Last list update: