The thing about these very rule-heavy, highly tactical RPGs is that there is a very wide range of possible perceived difficulty, even on a single difficulty setting. I've watched a bunch of people play this who know nothing of D&D, and are not used to playing turn-based, party-based RPGs like this, and they really struggle a lot. Often they say that the game is too hard, or ask "How can I possibly beat this?" Then you have people who have tons of experience with D&D and this type of CRPG, and some of those people say, quite honestly, that everything in the game was easy for them. It's a very tricky kind of game to balance across these highly variant audiences. Fortunately, we know Larian will be giving us multiple difficulty settings to choose from, hopefully sooner rather than later. So that should alleviate most of this problem, I think.