Originally Posted by Cyka
To be fair good difficulty design helps immersion in the story - i expect a small goblin camp to be obliterated by my wizard and a long tough fight against a Dragon - it makes sense.

But currently the problem with difficulty is that it makes no sense.


Not your PARTY... your WIZARD.... is this why a bunch of people is crying rivers of bloody tears because they want wizards to get better spells, opponents to have less hp and martials to be worse?