A lot of these are really nice, but I have to side with those that disagree with the action economy changes specifically due to balance. Only two classes in the Player's Handbook have the ability to disengage and dash as a bonus action, rogues and monks. Rogues are the only class that can hide as a bonus action, and monks are the only class that can dodge as a bonus action. These are base level class identifying abilities, in the same way that fighters get action surge and second wind. To take that away from rogues and monks means that they need to be retuned to account for this.. and it's a big tune in 5e because the first 3 levels are the prime multiclass levels. What do you propose rogues get for losing cunning action? Warriors get action surge, barbarians get reckless attack and danger sense, paladins get divine smite and a fighting style, druids get wild shape and their druid circle, clerics get channel divinity with their domain, sorcerers get spell points and flexible casting, warlocks get invocations, Bards get jack of all trades and song of rest, and wizards choose their school.

Many of these are class defining abilities. What makes cunning action for rogues and baseline ki abilities (patient defense and step of the wind) for monks so special is they are the only classes that don't have to choose between an action and dash, disengage, dodge/hide in most rounds and actually monks have to use their limited resources to pay for it making cunning action even better. So when you take such a class defining ability and give it to everyone and don't retune the class to account for it, you are just nerfing those classes. The action economy is about making some hard choices and the ability to do both is quite powerful.. I think the fact that you don't want to give it up is a testament to how powerful it feels. This base level class balancing really needs to be addressed if they want to continue with the homebrew they have and it has to extend to some other classes due to the ease of acquiring advantage in the game currently (reckless attack needs a huge buff, in 5e it's one of a few non-magical ways to get advantage on an attack, but you have to let all your enemies have advantage on you- again hard choices.) Rogues and Monks at a minimum need a whole new second level ability to replace what they lost and something on par with the other class defining abilities if things remain the same.

Last edited by Khultak; 07/11/20 02:49 PM. Reason: typo and clarification