Originally Posted by DistantStranger
I think the game works incredibly well as it is. My only real objection is I would like greater reactivity of choices and their consequences, a lot tighter writing, more nuance in the storytelling, and appreciate more convincing characters. For me, everything more or less works well enough that all anything needs is a little fine tuning, but the writing is just so. . .mediocre. However, I have been fascinated with history and the humanities all my life and I imagine my standards for excellence are somewhat higher than the typical consumer for this type of project.

Not gonna lie, I don't even know what the phrase "tighter writing" means.