A lot of problems with the fight could be solved by introducing the "death" mechanic with DA: O (the game is already quite heavily inspired by DA: O).
In DA:O, a character who "died" in a fight automatically stood up after the fight ended. The only punishment for death was a wound that lowered the character's stats (removed after resting).
I think it would make it impossible to exploit the game mechanics by constantly raising a character with 1 hp. It would certainly be easier to balance some fights as well.
I would leave the option to raise a character in combat with scrolls.
Last edited by Rhobar121; 10/11/20 09:31 AM.