We are not comparing apples to apples here, in budget, technology, developers... etc. Still somehow Solasta has been able to (IMO) create a Gameplay and Combat system that is mechanically and tactically better than Larian's BG3:
- In depth showing of the dice, attack damage, saves, abilities) - Clear and understandable recap of rolls (advantage, disadvantage, feats, abilities, lighting, etc. etc.) - Easy to split PCs - Available Options based on remaining action economy - Long rests are tied to Time and Supplies, cannot be spammed - Short Rests now have a use, hit dice and clear what is regained during (Channel Divinity, Spells slots, etc.) - Switching weapons requires economy and can only be done once a turn minimizing abuse - Ritual casting! - Concentration warnings - Dodge, Shove, Disengage, Stabilize, Ready, Reactions, Hide. All implemented as RAW. - Proper advantage/disadvantage and cover. You can't get adv from standing on a small rock, or walking 180 degrees around a non flanked target! - Creatures have expected AC, HP, Saves. - No food abundance, Stabilize does not get people up to 1hp. This puts back the importance of health potions and healing again! - There isn't fire, acid, ice, explosive barrels every 10 feet. Cantrips are back to their normal strength.
I really hope Larian is listening to feedback. Moreover I hope they are seeing what a gameplay and combat system with an actual identity looks like, while theirs is in limbo between DOS and DND.