One of the more difficult elements of developing Baldurâ€™s Gate 3 with player involvement is that there are numerous different â€˜campsâ€™ of people interested in the game. Thereâ€™s Larianâ€™s long-term fans, who are crying out for there to be more â€˜surfacesâ€™ in the game (a mechanic used in the Original Sin games to create dynamic fire, poison clouds, oil slicks, and more). Then thereâ€™s players of the D&D tabletop game, whoâ€™d rather have surfaces removed all together. And then thereâ€™s old-school Baldurâ€™s Gate fans, who want the real-time combat of the BioWare original games back. Thereâ€™s a lot of people pulling in a lot of directions.
â€œI can imagine that we will never manage to find the balance that will please everyone,â€ says Vincke. But, there is a (sort of) solution: â€œThe game will be moddable eventually, so people will be able to make their mods. I expect multiple flavors of Baldurâ€™s Gate 3 to come out of that. Over time there will be probably a flavor that will appeal hopefully to everybody.â€
But as for the flavour that the Larian team will create themselves? Itâ€™s actually closer to the general consensus of what players apparently want than you may imagine. â€œAll of the things that people are suggesting were already on the list of things that we had to do,â€ says Vincke. â€œSo they fit our roadmap. We are, to a large extent, in sync with our audience, I think. But there are things that we hadn't thought of. So it'll be interesting to see what they are going to add to the game.â€
Lol, I was an idiot to sepnd 90 bucks on this game. Oh well.
So they are going for the Bethesda solution, let the modders fix it, wonderful, just wonderful. Sigh, I hope this does not turn into Larian's Fallout 76 where they go from a must buy to never bother with.