Surfaces and environment effects can make for fantastic memories, but Larian put them everywhere and overpowered to turn them into purely trival part of combat. There is nothing special about them and it stopped all the way back in DOS1 to feel special. DOS2 ruined surface effects for me completely and now they are spilled over into BG3.

I don't want them completely gone, but like most good DM would say it: when its a creative idea to solve a situation its great. When it becomes a regularly used exploit it ruins the game. That's where Larian ended with those in their games.