Originally Posted by Tuco
Yeah, it's hard to tell what people actually like at times, and even talking about it can only offer so much data.
If only there was some situation where we could have a temporary, incomplete state of the game in the hands of its audience and take this peculiar chance to experiment with features and options to see how the user base interacted with it.

We could call it "anticipated introduction" or "premature entrance" or something of that sort.

I see what you did there.